UNDERSTAND GAME ELEMENTS
GAME PLAY:
The game design for arcade games are simple and also most of the arcade games are played by using the arrow keys and using the spacebar as a attack key. You don't always have a spacebar on all racing games because you might have a different key instead. The controls are generally the same. Each levels gets harder when you progress through. When you play the games you can get power ups and boosters and once this has happened you are more in control with the game e..g BrickBreaker. A lot of arcade games are easy and simple and when you start playing on them it is easy to pick up. you when you start playing them you can easily pick up on.OBJECTIVE:
Games like PacMan the goal is to rescue someone at the very end of the game but whereas a game like Puzzler bobble you try to pop the bubbles before they splat all over you. In most arcade games you need to clear the field before you die as the character.STORY:
Most arcade games have a simple storyline when you go and rescue someone or clear the field. In the game Halloween PacMan you go around each level and on the final level you rescue the princess and on puzzle bobble you clear the field before the blaster clogs up. With Tetris you clear the field by rotating the pieces and make a line and once you made a line then the pieces disappear.PLAYER/NON PLAYER CHARACTERS:
In most arcade games you have non-player characters which have artificial intelligence. When the ghosts are on PacMan for example it makes the game tricky and more exciting. In arcade games the non-players make the games more realistic. When you challenge other people it makes the arcades games exciting and fun and so much playability.SOUND(DIEGETIC/NON-DIEGETIC)
All arcade games have non-diegetic sounds which are like music, narrative. Arcade games do have diegetic sounds because it is the type of sounds that the characters make in the gaming world. I think that the diegetic sounds in arcade games are simple and they might of used a keyboard to give the electric sort of sounds that are in the games.ARTIFICIAL INTELLIGENCE:
A lot of arcade games have artificial intelligence. For example PacMan, when the ghosts come near you die and lose a life and once you get near them they come after you. With some of the arcade games it is easy with A.I. but as with some it is harder.
RULES
DESIGN RULES:
in arcade games they have made up creatures/humans rather than real ones . In PacMan for example the ghosts are the non-player characters( the ones you don't control).
Normally in a arcade game the environment tends to be a fantasy look and fun. The environments also are colourful and happy.
Arcade games have both diegetic and non-digetic sounds because the diegetic sounds you get are the ones from a keyboard and the the non-diegetic sounds you generally get would probably be music in the background e.g. Tetris, Puzzle Bobble, PacMan etc. In Arcade games are non-diegetic which normally are sort of like soundtracks sort of thing. When the characters screen for example that would be diegetic. Mainly in arcade games you get happy sounds. The player normally doesn't control the sound.
The menu is easy to get on because it made very simple. It is simple because it more aimed at casual gamers.
For arcade games the characters tend to be more cartoony then real. If they have any vehicles, they would tend to not be real then normal vehicles.
People normally don't have tournaments with arcade games on the Internet. People play on the internet and can see other people's high scores and then you can try to beat their score and try to get high on the leaderboard.
PLAYER RULES:
The controls for arcade games are easy because you normally use the arrow keys and a spacebar. You do have restriction on the game when you bump the side but when you get onto the next level it comes up for you.
When you collect points your life health grows bigger and get more hearts. Generally you get more life points by eating the power ups.
CONSISTENCY:
Most of the game elements for arcade games are the same but some of game elements for some of the games are slightly different. Racing games with arcade elements can be fun, simple and the physics are not as real as the real world.
DEFINITION OF GAME GENRES
GRAPHICAL THEME:
The graphics for arcade games are usually blunt and pixelated. Even though they are simple, the graphics have become better because of more technology and you can now play them on the Internet, consoles and mobile phones.
GAME STRUCTURE:
Most arcade games have story lines to them but some of them don't have. The main sort of story to them is a action/adventure one. Also some of the arcade games have different levels which get harder each time you play them. With most arcade games in their most basic form you need clear the field as fast as you can. In generally, in arcade games you do want to clear the field as fast possible to avoid losing by getting hit or eaten. To add to you score each time you might have bonus items that you can collect to add to your overall score. You can get lots of points to become a champion of these arcade games. This is one of the incentives.
GAME MECHANICS:
Normally on arcade games, the player rescues someone who is danger. On each level you can also get power ups and short cuts and you can choose what character you are.
CROSSOVERS BETWEEN GENRES:
Arcade games incorporate action, adventure and puzzle elements conventions e.g. PacMan because when you are on the game, when you eat the monsters that is being active. Also when you go around it is like you are having an adventure and also along the way you solve puzzles
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