Wednesday 17 March 2010

convention and game elements on racing games

Racing games are either first- or third person perspective in which the player play on either on land, sea or air. The can be simulations or simple arcade racing games.



UNDERSTAND GAME ELEMENTS



GAME PLAY:

You go around a track and race other players and see who wins and along the way you can collect bonus points and power ups which add to your score. When you are playing with the controls, in Mario Karts it seems to go faster then Lego Racers for example. On Mario Karts it is tricky to know when to fire the objects because you don't have a box telling you when to do it and with Lego Racers it tells you at the start which you need to press to fire the objects at your opponents. In general you need different skills depending on what type of racing game it is e.g. Rally Point Games.




OBJECTIVE:

You go around a track and see who wins first and also get points along the way on the game and get to unlock other tracks or cars in each level. In general with racing games that when you complete a level you get to unlock different objects e.g. new car, wallpapers etc. Generally the controls in racing games are easy to use.



STORY:

Most racing games have a simple storyline which is who can be first to win and become a racing champion. With most racing games you don't need a plot line for them and generally you more concentrating on racing rather than thinking what the story is.




PLAYER/NON-PLAYER CHARACTERS:

The non-player characters are the ones who race against you and ones that you don't actually control. The player would be trying to get to the finish line first. When the characters and vehicles are heavy you tend to drive slowly whereas characters and vehicles that are smaller you tend to go faster and quicker. Each character in a racing game are different because each one has certain abilities and characteristics that they have e.g. Mario Karts because some of them are small, big and different abilities and each one has a different weapons.







SOUND( DIEGETIC/ NON-DIEGETIC)


Racing games have both diegetic and non-diegetic sounds because you got sounds from the games and the sounds from when the tyres of the cars screech. The sounds make you feel that you are there and some makes racing games scary or happy or even tense. The music makes the racing games more exciting.




ARTIFICIAL INTELLIGENCE:

The artificial intelligence in racing games are the other cars that race against you which are controlled either by another player or by the computer. The artificial intelligence on some racing games is harder than others. Sometimes the computer does make mistakes when you throw a object at it.



RULES






DESIGN RULES:



The characters on racing games are normally human but one a racing game like Mario, there are humans and creatures. The non-player characters in racing games are the characters that you race against on each race.









Some racing game levels are like in the real world e.g. Rally Point but some are not like in the real world e.g. Lego Racers. A lot of the time in racing games the atmosphere is calm and still but some can be furious and frantic.











In a lot of racing games you race and see who wins and who comes first. With a lot of racing games you normally use the arrow keys and possibly other keys as boost ups or shortcuts.












The dietetic sounds you get in the racing games are the tyres screeching on the cars or the noise of the cars racing and the non-dietetic sounds you get are people talking in the background and possibly some music as well.

When the menu of the racing games come up it is easy to navigate where you want to go on the screen. It is easy because the buttons are easy to click on.











A lot of the racing games have vehicles and humans but sometimes you can get racing games which have creatures in them.






PLAYER RULES:



The controls in racing games are easy because it just the arrow keys and other keys. You don't have any control on the characters that are racing against you. On some of the racing games there are boundaries to where you go. With some racing games players sometimes finding it hard but other people might find it easy to use the controls.











You don't have any ammo in racing games but when you race along you can collect bonus points and other objects along the way.











CONSISTENCY:



Most of the racing game elements are almost the same but some racing games have slightly different elements because of how you play the games. There are two different types of racing games which are simulation and arcade. Simulation racing games use real life physics to make it like the worlds you are in, whereas with arcade racing games the physics of them are more cartoony . In simulation racing games they use real places like big cities, towns etc and Aracde racing games use worlds like jungles, magic castles and deserts. Examples of Arcade racing games are Lego Racers plus Mario Karts and examples for simulations racing games would be Gran Turismo and Forza. In arcade racing games you treat them as being fun and enthusiastic and with Simulation racing games you treat them as you are actually there racing famous stars. You can collect coins and other power-ups along the way on Arcade racing games but in Simulation racing games you don''t really because you are just racing to become a champion at racing.








DEFINITION OF GAME GENRES







GRAPHICAL THEME:




The graphics for racing games are usually bright and standout really well. With simulation racing games they have to make it real as possibly as they can.




GAME STRUCTURE :




Some racing games have a storyline in which you race other people and see who wins but with others they don't have a specific storyline to them. For some racing games you have different levels and some you don't. Another thing is that some arcade racing games e.g. Lego Racers you get to design the cars and people.




GAME MECHANICS:

Racing games you race to the end and see who wins. The levels change each time you go onto a different one. Also you can change the car. As the levels get on you can get more cars to choose from.




CROSSOVERS BETWEEN GENRES:





The racing games incorporate simulation/action because you can zoom around the track you are being active all the while and also some of the racing games are real and realistic.





This makes racing games popular because the audience want to play for the cups and prizes and racing games are aimed at any age but someone under the age of 3 might not know how to play the games. I think that more casual gamers would play racing games that don't like the battles and fights in games e.g. RPG games. The characteristics make the games more exiting and make them have more playability.

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